I’m trying to make a simple FPS, and I need a way to deal damage to enemies. I already have working AI that are able to deal damage to the player, but I’m unable to figure out how to deal damage to the enemies using projectiles. I would prefer to use the built in “Apply damage” system, if possible. Right now, I have the “Event Hit” node in the default projectile applying damage to the actor hit, but that doesn’t seem to be picked up by the “Event AnyDamage” node that I have in the AI character. I personally think that it has to do with the collisions of the enemy character and the projectile. Does anyone have a system for dealing damage via projectiles?
ok…for example!
Please look at picture.
Bullet Actor
Player
Enemy
- Player generates the bullet
- Collision of the Bullet hit the enemy.When pass the OtherActor to ApplyDamage.
- Fire the AnyDamageEvent
Thank you very much. The problem had to do with me using “On Hit” instead of “On Overlap”. I appreciate you help a lot.