How do I call multiple event dispatcher in a chain sequence and make them happen in level bluprint?

In these Node graph when “Event Beginplay” is connected with “Color_Cube” event then “Door open” Function is working fine, but then I also want to complete “BoxOne” and “BoxTwo” event happen then I want to “color_cube” event happen to open the door and it is not working anymore, door is not opening. I’m absolute beginner to UE Bluprints and don’t have any knowledge over programming. I came up with this problem while practicing. Any suggestion or feedback will be helpful.

You don’t need to set LevelPass to True right after the branch. It’s pointless, you already just checked if it’s true in the branch and it was, why set it to true right after the branch.

Thanks for pointing out, I know I’m doing silly mistakes. But I figured out something and it is working, though its not look like an efficient way to go.