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Well, you haven’t given us much context. You could just store a reference variable for the Spawn Door, but without more information, I don’t know where you would set it. See if the Documentation Page on actor communication gives you any ideas.
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The target pin should be connected to a BP_SpawnDoor actor reference. Right now the Target == ‘Self’ which is invalid if Self is of type UserWidget and not type BP_SpawnDoor.