How do i call a GameMode's Overridable Functions from a Default Pawn

Hi there,

I’m trying to do some fiddling around with multiplayer game aspects in Blueprint. I’m following quite a reputable forum guide on learning multiplayer gaming.

However, once i’ve acquired my custom game mode (which has been set in the World Settings and in the Project Settings) via “Get GameMode” and “Cast to CustomGameMode” nodes, i cannot call the overridable functions. I am specifically trying to call “Choose Player Start”, which is a function that i’ve overridden to include more steps in the Event Graph.

Please help me figure out how to access these variables. I have no idea why i have no options to call any of the functions in my Default Pawn’s event graph, the GameMode’s own event graph, or any other event graph.

Thanks in advance,