At about the ten minute mark I am told to create a custom event, which I can do; however, immediately after I am told to call the custom event function and connect it to the first sequence pin. When I try to call the function, the function does not exist even though I have the option checked off to call the event in the editor.
How can I accomplish what is being done in the video?
(if the same blueprint just need to compile to find it) then press Right click and wright event name
you calling this event in another blueprint?
if so you need a cast to.
Attached screenshot shows a custom event I made and what happens when i try to search for the function call. It was compiled before searching. I started off with a blank c++ template and then created a new empty level. Please let me know if there is any other information you require.
Try to 1. Uncheck “contex sensitive” or 2. Restart your editor, it may be a bug - (i’ve had similar problem with custom Anim Notifys and restarting editor helped there)