I have a simple blueprint function that takes a float value (from 0 to 1) and animate stuff.
I can make sequencer repeater event and bind it to “update“ function that triggers my function that takes a float parameter which exposed to cinematics. And make 2d track that change this expose float parameter at the same time.
It looks like very dirty solution.
Is there a way to pass through the repeater event some changing values? (instead of passing a constant value from start to end…)