I’m following a tutorial which aims to teach me how to move a character in a third person game, in this case a Witcher 3 style RPG. So this blueprint is meant to detect the movement direction of a character (forward, back, left, right, left-back, left-right, etc) and activate the corresponding blendspace. I think I managed to accidentally fix it by setting the Calculate Direction to a different command type but I’m not sure I’m doing this correctly.