How do I caclulate character movement direction in 4.25?

Hey all, I’ve updated to UE 4.25 in order to use the DAZ to Unreal bridge. This appears to have been slightly unwise as the new calculate direction command isn’t the same as the one every tutorial is asking me to use, so this leaves me with an inability to have the direction my character is walking in be detected by the software. I’m a complete newcomer to this software so… How do I go about doing this? I’ve attached the blueprint I’ve got so far below and would appreciate any help in this matter.

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hey there.
your link is not working. can you fix this so we can help ?
thanks.

I think I fixed the link.

looks like you are only setting the speed and not the direction for a start.

hey there. i don t know what you want to achive, but your node is note connected so it can t work.
but direction can t be just a float. it needs 3 dimensions.
what do you want to achieve exactly?

I’m following a tutorial which aims to teach me how to move a character in a third person game, in this case a Witcher 3 style RPG. So this blueprint is meant to detect the movement direction of a character (forward, back, left, right, left-back, left-right, etc) and activate the corresponding blendspace. I think I managed to accidentally fix it by setting the Calculate Direction to a different command type but I’m not sure I’m doing this correctly.

I’m following a tutorial, this is how they told me to do it and me being as new as I am I don’t really question this sort of thing. This is for directional movement animation (forward, back, left, right and between the four). So, how do I get it to detect the direction a character is moving in?

Try this.