I am trying to build a moving walkway ,where you can stand still on it and it moves you from poin A to point B , like you see them on airports.
The most unefficient/ hardware wasting way would be to build real tiles and define with martinee an actual path for them. Only the side you see and let them constantly spawn at the beginning and despawn at the end.
But… cant i instead put a detection box over the geometry which adds velocity in the direction of the walkwaymovement to an player who collides with the box and fake the moving tiles with a shader which does only look like a moving walkway ???
It must work in multiplayer.I just started in unreal engine 4 a week ago so i could use some help