So, I’m trying to get the camera lag to very briefly stop when the character is being teleported to the next level, but it doesn’t seem to work.
Current, it just doesn’t seem to affect it.
What am I missing? Help is most appreciated and welcome.
So, I’m trying to get the camera lag to very briefly stop when the character is being teleported to the next level, but it doesn’t seem to work.
Current, it just doesn’t seem to affect it.
What am I missing? Help is most appreciated and welcome.
A-ha! That was it! Thanks!
This has been resolved by Steve SybrSyn.
Awesome! Glad it worked. Just out of curiosity which method did you try? Also I switched my comment to an answer so that you could mark it as correct. Thank you
Hmm, everything seems fine. My only guess would be to try adding a delay in between the teleporting and disabling of the camera lag to see if that helps, if not then maybe instead of disabling it set its lag distance value to 0.
I used this same blueprint, I just added a 0.1 delay after the transport and before the re-enabling of the camera lag.