Hi,
After several sleepless nights of trying to clamp a rotating object using example content following the BP slider example from the Physic demo. I decided it was too complex and that I’d have to keep trying to apply the same principles as an aside.
What I desire to do is to interrupt a rotating object with mouse input interaction cause the coordinates or vectors if you will to adhere to the mouse location, lets say only on the Z axis. I need a logic branch of a type like the BP slider that says “if the rotation is not in use keep spinning, if it is not then clamp down on its rotation and location and follow the XY cooridinates of the mouse” .
Any suggestions would be super duper.