Im trying to have a base fall animation that doesnt affect the top half of the aim animation that ive already made. it seems when im in the air it plays a walk animation even though im in the air. Is there a way to overide just the bottom part of the character
only when its in the air without affect the top part which allows the player to aim up and down and fire from the hip. Or do I have to crate a separate aiming animation for when the character is in the air?
here is my code so far
ive used a shooter and walking blend which triggers when i reach the speed of 500 in animgraph.