I would like to blend skeletal animation (controlling most of the body) with morph target animation (facial, lip sync.)
I have all of the animations completed and they import and work fine in UE4 separately, but I can’t figure out how to put them together! If there is a tutorial on this somewhere, please just point me in the right direction.
What I ended up doing is created a dedicated state machine for the facial performance that then gets blended in additively to the final pose. The video kinda explains it.
Let us know if you need some help for more specific issues.
Thank you, Adeptus, that did put me on the right track. The trick was to use the apply additive node in the animation blueprint, and then set the animation type on the additive animations (morph targets) to “local space.” Starting to get it working now!