How do I bias nanites triangle division density?

Hello;

Some objects I switch to nanite subdivide triangles quickly, some very similar objects subdivide triangles very slowly.

Why is this and is there some bias setting I can use to control it?

Thank you so much for any time and help

Hey @luma-dev,

Do these meshes start with the same number of triangles? You can tweak how much Nanite will reduce triangle count per mesh. Go into the static mesh and just type in Nanite in the details panel. You can also click Show > Nanite Fallback to visualize triangles at different distances.

I hope this helps!

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Hi hi. Yup they started with the same number of triangles give or a take a little of course.
Mostly Iā€™m looking for a way to bias it and control when it divides and reduces.
Kinda like Virtual Textures and normal LOD biases that allow us to set specific load times for certain amounts of detail.

what ever happened with this? im hitting the SAME issue