How do i award coins to a player for a kill

this is melee pvp using 5.6 and blueprints

off of the event any damage how do i award coins to the player that got the kill?

(already have the coin system working)(already have health and player death working)

i have tried setting last damage causer and casting after player death both player state and controller been looking online for days and cant find anything that goes off of event any damage

Not sure which part you exactly having trouble with but..

On high level if you have Damage System & Inventory (Coin) System ready.

When Object dies you should already have the last DamageCauser and Instigator so hold that as a variable and we can know now simply what made the “KillingBlow”

So OnDamange(HasAuthority)→HealthZero→OnDeath

OnDeath(Server)→Instigator (KillerController)→CheckIf(Valid & not equal to self)→Event (RewardKill (KillerController, VictimController) )

RewardKill(Server)→GameMode→AwardKill (KillerController, VictimController)→ EventOnReward

OnReward→AddCoins→Your regular gameflow.

Generally instigators or hit info returning null can cause problems and logic that doesn’t runs on the correct place (server client)

Let us know which part you exactly see a failure on debug.

Im having trouble sending the data to reward the kill (coins) i tried what you suggested but it couldnt get to figured out. Im still learning alot with UE. were those player controllers or controllers with controller i can use instigated by off of event any damage to set the last attacker but as a player controller it wont.

The problem im having is sending an event to the killers playercontroller to set off the event in the PC to reward the coins or do i have it wrong and should i be sending it to the playerstate instead

I have no idea how theres zero tutorials on this or even images on google. only videos i can find are super confusing because the person is in like part 8 of their series and has so much going on and every time its with bullet damage (i know kinda the same but i dont see how to apply it to event any damage)

i can deal damage and have the player die just cant figure out the reward to the attacker part

ty for your reply btw