I have been trying to work out how to assign a AI Perception or Pawn sensing to a socket in my skeletal mesh for my turret blueprint. I am aware I need to use c++ and have looked into a few videos but I am unsure if I doing something wrong as most videos or forums I have seen use character blueprint or AI Controller. Can the controller work with pawns + this is what I have so far.
Pretty sure you can’t attach perception to anything since it’s not a scene component. You’d probably need to override/edit the perception viewpoint or actor eyes viewpoint functions to define where the eyes should be.
I see I was originally having issues with visual studio as it was missing modules which was the projects .dll file however I fixed this by generating visual studio project files again. I compiled my code and set the controller to my AIControllerBase in my pawn blueprint but I still can’t see the option to override it in function unless I am doing something wrong? You can see the images of code from my first post. Any help is appreciated.
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