I am creating a cinematic where I have a character that is spawned as part of the Sequence as a ‘Spawnable’, however, i would like to attach a light to character’s head… I have made a Socket for the light to attach too in my Skeletal Mesh, and i can attach the light to the socket in the editor.
But when I save my sequence the attachment just breaks and the light is no longer following the character’s socket… So the question is how do i attach a spawnable object to a spawnable character socket? …
I cant tell if I’ve hit a bug in UE or I’m just missing a vital step.