How do i attach a spawnable to a socket?

I am creating a cinematic where I have a character that is spawned as part of the Sequence as a ‘Spawnable’, however, i would like to attach a light to character’s head… I have made a Socket for the light to attach too in my Skeletal Mesh, and i can attach the light to the socket in the editor.

But when I save my sequence the attachment just breaks and the light is no longer following the character’s socket… So the question is how do i attach a spawnable object to a spawnable character socket? …

I cant tell if I’ve hit a bug in UE or I’m just missing a vital step.

Ok ive resolved this… silly me, i did not know you have to have an ‘attach’ track in the sequencer itself, which tells the object to attach itself to another… attach in editor not retained via spawnables…

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