I tried attach actor to actor as neither are a scene component and i ran into the same problem where the bottom of the flag will flap in the wind as usual but the tassel cylinder will just stay in place, i think it’s because the cloth isn’t technically moving it’s just being deformed by the wind. The cloth is simply a rectangle i subdivided then converted to skeletal mesh then painted cloth onto:
The physics asset is just a couple capsules added to simulate a pole for the flag: