How do i attach a cable to cloth so that they move together?

So i’m trying to make it so there are tassels attached to the bottom of a flag made from the cloth simulation but i can find no way to do so? The right-click-attach option in editor does nothing, attaching to socket doesn’t work as the socket wont move with the cloth, and i can find no solution online. Is there a way to find the position of a certain vertex of a cloth to set location to when it’s moving? Or is there a way to make a bone/socket move with cloth that i’m not seeing? A cable is not essential i’ll settle with cylinders at this point

I’ve also tried physical constraints but no luck

Hi @absoluteboron , welcome to this forum.
i do not quite understand what you are trying to do. Do you try to attach a mesh or component to a mesh/component or is it something more specific?

for attaching component to component u can use this, with including the socket name (correct spelling required).

if the socket is not moving with your cloth, then maybe the hierarchy is somehow wrong ?

Thanks for replying


Is what im after with the flag being a skeletal mesh of a rectangle with the cloth painted all over at the green arrow and the tassel being by the red arrow preferably it being another cloth or cable but a cylinder is fine. Both are seperate actors but i can set them as components in a blueprint if necessary.
So it is possible for a bone/socket to move as a cloth flutters from a winddirectionalsource? If so thatd solve my issue i think

ah now i understand your problem much better !
so if both components you want to attach to each other are in different actors - that is fine, you can attach component of actor with component of actor - that is not ur problem i think. is the attachment working in ur simplified case (picture u show with the cylinder red on the board object green)?

it seems you are using some specific clothing simulation - and here i am not the expert. The clothing is often a mesh with a can be complex mesh or material function. In that way if the clothing is moving by the wind or else - the question is: what kind of component is your clothing? can you provide some pictures or more info about that?

I tried attach actor to actor as neither are a scene component and i ran into the same problem where the bottom of the flag will flap in the wind as usual but the tassel cylinder will just stay in place, i think it’s because the cloth isn’t technically moving it’s just being deformed by the wind. The cloth is simply a rectangle i subdivided then converted to skeletal mesh then painted cloth onto:

The physics asset is just a couple capsules added to simulate a pole for the flag:

hmm… so one question comes up: is the skm_flag inside a BP_actor?

the other is i am not an expert in this cloth simulation on meshes. I could imagine if it bases on a skeletal mesh, this skeletal mesh can have sockets which would move with the skeletal mesh (but maybe not with cloth simulation on top of it).
what you can do if your skm_flag and the thing you want to attache is in one actor: use a cable mesh with physics to attach some thing that is swinging on it.