How do I assign objects from content browser to variable using code?

Suppose I have a variable U2dTextue and a texture in content browser by the name “/Game/Character/TI_Fire_Tex.TI_Fire_Tex”.

How do I assign it to the texture?

Not just U2dTexture like anything in the content browser how do i assign it.

You can access your texture by using ConstructorHelpers::FObjectFinder template.

ConstructorHelpers::FObjectFinder<UTexture2D> TextureFromContentBrowser(TEXT("/Game/Character/TI_Fire_Tex.TI_Fire_Tex"));

You can do this with other types as well which you can see if you search for FObjectFinder inside your solution. PaperAnimatedRenderComponent uses it to set a default material;

static ConstructorHelpers::FObjectFinder<UMaterial> DefaultMaterial(TEXT("/Paper2D/DefaultSpriteMaterial"));
Material = DefaultMaterial.Object;

Could you post the trace of the crash? They are in the logs contained in the saved folder.

i try this several times and always crash, someone can test?

  1. Do you execute that in your constructor?
  2. Is your variable a pointer?

hello fast reply, thanks!
not in the constructor, in the begin play as a static function from UBlueprintFunctionLibrary parent,
yes is a pointer type UTexture

well the exact very line is the problem ConstructorHelpers::FObjectFinder tex(TEXT(“/Game/RecorridoPolo_001”));, when UE reach the line all explote,
i write wrong?

oh my god sorry i am a crap donkey, of course this only work in the editor not runtime sorry Unity3D extigma

oh my god i am a crap donkey, of course this only work in editor not runtime, sorry Unity3D estigma XD