How do I apply the same UV scale to different big and small meshes?

So I’m new to modeling and I’m trying to create a structure, I have Small walls and wide walls for example, How can I Make them all have same UV scale?

how u make the walls?

what do you mean?
I know how to make the walls but i want to have the same UV tile scale even with different scaled meshes.

I FOUND IT OUT, I just had to enable this in order to get similar UV Sizes for every mesh i create

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