I’m trying to build a simple damage and health system where the player takes damage when they AI collides with the player. Currently the AI is not registering contact with the player but it does register contact with projectiles and other objects. Damage is rigged through an “On Collision” event and is not being applied to the player. Attached below are screenshots of my blueprint set up for the damage and health systems that I have, probably poorly, cobbled together.
Thanks in advance for you help.