This is probably pretty simple to all of you but I’ve been at it for some days now and I can’t find the answer. I started off with the rolling ball template but although this had the desired effect of gravity and “rolling” back down the slope it wasn’t quite what I needed. I’ve eventually created another character that works almost to exactly what I need but it just wont slide back down the hill.
When I simulate physics the character goes all crazy and won’t even stay in the same spot for any amount of time.
Heres a bit of the blueprint that handles the movement.
Sorry for a late reply, but if you’re still running into this problem: I ran into a similar issue and finally figured out a solution. You can get the current floor hit from character movement, then use the impact normal to get the direction, then put it into a looping timeline. Here is what mine looks like, just toggled rather than always on:
Hi, I’m a little but of a newbie, there in the bottom, it seems like there’s a lot of variables. Could you please let me know where do you use it and if there’s any specifics on creating it? Thanks!