Hey guys, I’m pretty new to Unreal Engine 5 so I’m not sure if what I’m trying to do is technically possible.
I have one Character Blueprint called “BP_Character”, In this blueprint, I have 2 camera components, MainCamera and LeftShoulderCamera.
In my event graph [of the Character Blueprint], I use Set Active Node for switching between the two camera components.
I tried looking for new nodes to adjust the speed between each camera component switching (to add a dramatic effect xD) and I found a node called Set View Target With Blend but the object reference for New Target View Input is strictly Actor Object and the Target Input is strictly Player Controller Object.
As I understand, Character Class <–inherits a Pawn Class which <–inherits Actor Class but Player Controller <–directly inherits Actor Class, meaning I can’t use the Set View Target With Blend node (or maybe I can but I’m not sure how).
Anddddd…I’m stuck.
References:
Unreal Engine: Class Structure - Creately
Set View Target with Blend
[Preview of My Problem]
(Basic Game - Gifyu)