I have a character path and a custom path object that I would like to have motion blur on when rendering a still image. The motion blur setting is on but only the character path object shows a slight motion blur. The custom path object only renders at the start position without any motion blur.
Two questions:
Is there a way to add more motion blur to the character path object?
How do I get motion blur to show up on the custom path object?
Thank you for posting in the community your questions in regards to how to use the motion blur effect. It seems strange that the custom path object only render at the start of the position without a blur. Is your DOF on and what is it's distance set up to, maybe adjust that setting as it could be too to high? There is only an one and off option so objects that are moving will have a blur effect.
Here are some helpful videos on motion blur and DOF:
https://youtu.be/VDaOg8Q-1pc
https://youtu.be/_jAXKCGV9Hc
Hope this helps and if you are still having issues maybe posting your settings and an image could help better understand what could be wrong. If this seems to be a bug you can contact us directly by using this link: https://twinmotionhelp.epicgames.com/s/case-community-page
Thanks for your response. I don't have DOF on. Does this need to be on in order for blur to work?
Also, I've watched those videos several times and done everything step by step and the custom path objects still render at the start position without blur.
The Character Path person renders fine, with motion blur, but the blur effect wasn't enough so I added the other as an object moving much faster to try and create more blur.
The last image is what I get every time I try to render.