How do I adjust an animation that has no Additive Layer Tracks to Key?

Hi guys!

I Retargeted a couple animations from Mixamo to my Metahuman skeleton in Unreal 5 but found some errors that need adjustments. What happened is that, the Metahuman base skeleton is bigger than my Metahuman’s skeleton (short, underweight, body skeleton or “m_srt_unw_body”), so there were errors because of the different body scales. The thing is that I can’t save my adjustments to the animation because the animation does not have any Additive Layer Tracks, so I can’t key frame the adjustments I made. How can I solve this?

Maybe there is a way to adjust the animation retarget body scale itself. That way it would emulate the effect the animation has in the base Metahuman skeleton to my short underweight Metahuman skeleton. Any ideas? :slight_smile:

Thank you guys!

Fixed. When you select a bone in the skeleton you can click to keyframe it.