I created a third person project, is there a way to use the content in UE4’s library and import it into my project?
I dont know which library you mean, but just open the project from that you want to have the assets (e.g shooter demo) - go into the content browser - right click onto the assets/folder that you want to migrate - choose migrate - select the path to the new project - ok
Now you should have those assets in your new project
Thanks for the answer, I have not tried it out yet because I have been trying to replace the blue mannequin using this tutorial:
It’s very easy to replace the blue character -> just create your own skeletal mesh + animations and then follow the tutorial. When you have questions about stuff that is shown in this video, just ask them in here
Thanks for your help with importing assets through the library.
Unfortunately for the model tutorial, the model I have is stuck in it’s idle animation so I don’t see the running/jumping.
I am following the youtube link in the previous post
It’s hard to say what could be wrong, but check if you have a speed variable in your animation bp + if it is connected with the blendspace in your anim graph. For the jumping you have to check if you have set up the part with the IsInAir bool When it is still not solved, it would help if you could post some screenshots
here is a link to the problem:
?v=wYZRE3AxeJ0&feature=youtu.be
I have to see how your anim graph, anim bp and character bp looks like, because it could be that you have forgot to add a variable, that you have made a mistake in the blendspace,…
I’m still new with this please let me know if you need more information:
://imgur/QXJUNnk
Ok, lets go through some solutions
-make sure that you have added the right anim bp in your character bp under the component tab in the skeletal mesh properties.
-check your blendspace if you have added the right animations to the right speed values
-check if the right skeletal mesh is assigned to the anim bp
-go into your anim graph and check in the idle/run state if you have added the blendspace + the speed variable
I saw that you are using the basic blueprint as in the video -> normally it should work when you just follow my tutorial
I started from scratch and it worked great for me, I definitely had a mistake somewhere in the animation blueprint, thanks for solving my problems. Going to make a jump land and jumping air animation and it all works fine now.