I’m following this tutorial by Rama to link a library:
https://wiki.unrealengine.com/How_to_Link_External_C_Libraries_.dll_.lib_With_Your_Project_%26_Package_With_Game,_Fast_And_Easy
When I get to step 2, I cannot find a build.cs
file. I have MyGame.Target.cs
and MyGameEditor.Target.cs
, so I’m not surprised that trying to add the next line of code didn’t work. I get this error:
The name ‘PublicAdditionalLibraries’
does not exist in the current context
I also added using System.IO
as per another tutorial. What is the updated way of adding PublicAdditionalLibraries
? Thanks.