I have been trying to get physic collsion for just the hands on a full body mesh for some time and whatever i do i cant figure it out. maybe i should start using physic handles so that the full body mesh hand is connected to something but like idk how to use physic handles so i havent tried that hard. But bassically what i do is FARIK so that the skeletal mesh hands are alligned with the motion controllers and do realistic bends when the hand moves but when it comes to making the skeletal mesh hands not to go through objects i always struggle. I manged to kinda make it collide with objects and not clip through it by using physics constraints and connecting the hand bone to an object in the motion controller and it does collide with objects, though its all stretched out and not where the controllers are actually are, i sent a video so hopefully shows whats wrong. please if anyone knows please tell me.