So, I used the Blender mannequin plugin for and put it into UE. All the rigging and animations work perfectly. The problem I have is that in the physics skeleton asset, my character barely has enough capsules to make a proper ragdoll simulation. Does this have anything to do with an import error? How can I fix this?
Hello! Take a look PhAT: Overview | 01 | v4.2 Tutorial Series | Unreal Engine - YouTube
Thanks, I solved the problem now.
Any idea how to actually click and drag the physics animation during simulate mode?