Some guys know, that I’ve got the problem, that my Dire Wolf isn’t spawning right now. I guess I know why. It’s because I drag and drop the Wolf in the mod folder. The problem is, that I don’t know how I add folders to my mod menu. In Dev kit I can see the new folders that I created, but if I open the mod folder, my folders aren’t there. How can I fix this?
You have to add files to the folder in the editor for the folder to actually get created in the file system or you need to manually create the folder and move the files yourself. I would not recommend this though and just move the files using the editor as it needs to update an internal cache and will avoid an issues with the editor because you moved files manually. Once you move the files using the editor it will most likely freeze for a short period of time but just wait and it will come back and the files will have moved and the folder will then be created in the file system.
I’ve created a folder called “MegaWolf” in the Ark mod folder (because it’s not creating itself after I cooked my mod) and there I moved my MegaWolf.uasset file in. If I try to spawn him Ingame, it caused a crash. Maybe I need to migrate and drag and drop then?
Yes ofc. After I migrate the “MegaSnake” (I deleted the MegaWolf and created a MegaSnkae, but it’s doing the same thing like the Dire Wolf), to my desktop.
Alrighty, I’m just making a destructible mesh any way - which sometimes take a minute to render.
If you have skype, I am on nearly 24/7 for helping chats and screen shares to help.
Well if I try to spawn my costum Dinos in singleplayer, it caused a crash Fehler - abload.de and I think it is because the folder is missing or incorrect
It’s because this layout you’re currently using isn’t a mod - it’s just raw files. So when you callout to the file - the engine gets confused and throws those errors.