So, I´ve finally managed to customize my 3ds max rig to work with the modular control rig setup.
But I still need a few customizations to that and I can´t figure it out.
In the official tutorial, he simply adds a new socket to a bone and adds a chain to it, but if I do that, I cannot add a parent control, thus making the control uselessly floating in the air…
LogRigVM: Warning: Instruction[56] ‘AddControl: FRigUnit_SetDefaultParent::Execute’: ‘Parent item Connector(Parent Control) does not exist.’
So, does that mean I´d have to also customize the neck module to spawn another connector for the jaw?
Alright, I think I got it to work! All I had to do was drag and drop the “AddControl” module under the correct parent module (in my case it’s the neck, as I was trying to add the jaw)
Yeah, I don´t have time to try it out right now, but I think its probably the right solution…
I just recently found out a crash with lead pose and raytracing, that had been bugging me for months and prevented me from using raytracing, was actually also easily fixed by reparenting the follower mesh to the lead mesh…