How do I add custom Collision to my Enemy Character?

So far, I have tried all of the collision presets and nothing seems to offer collision except for the character capsule. I have seen videos of people adding collision to their character BP’s and it works for them, even when copying those settings. I will share in images what I have and what I am trying to do.


The red line indicates the root (Capsule). What I want is for the other collision objects (Barely visible here {Sorry}) to accept projectiles and stop them as the capsule does.

Alternatively, is there a way to use the physical asset as the collision component? I am very new to Unreal and this has really got me stumped.

To recap - When shooting here, no collision occurs, passing through the enemy.

image

Hey @D3structionMonk1!

Would you mind sharing your blueprints of what you have so far? Additionally, here are a few questions to dig a little deeper so we can get a better understanding of your project:

  • Are you using a character blueprint or a pawn blueprint?
  • Is your physics already set up for your rat model?
  • Is your end goal just to add basic collision for shooting or something else?

Any additional specifics you can provide may go a long way in solving your problem!