I have an infinitely procedurally generative level of “Level 0” from the backrooms, is it possible to include something similar to Minecraft biomes where certain environments/environment-changes can happen after a certain distance, but instead “biomes” are like, (for example) level 0 with flickering lights, and level 0 with broken lights (with the main section being the most common obviously, and the others being more rare to encounter). Essentially different styles of the same environment even though the entire room is constantly randomized/changed based on player movement, and it is important to note that this happens each time the player moves outside the current render distance. I don’t understand how setting up this idea I have with “different effects” or “different wall layouts” for example being rarer even though the entire room is always randomly generative is even possible.