I have a procedural mesh that creates terrain at runtime.
And am applying a material that uses noise to to show the 2 different biomes like this:
But I cant find a way to read the colours when I go to place objects local to those biomes.
I realise I am probably doing this backwards and should assign the biomes first then add the colours but I have been totally lost on how to do this for several days.
Any help is greatly appreciated.