Hello, I have a crab enemy character that I’m working on and halfway through working on his animation blueprint I realized I forgot to make the idle pose (I made the character and animations in blender) So I went back to Blender and made the missing animation. Is there anyway I can get the existing crab skeleton in UE4 to recognize the new animation without having to delete that UE4 skeleton (and all of the blendspaces and montages, etc. associated) and simply replacing it and starting again? everything I’ve found online seems to be the opposite, giving new skeletons to existing meshes.
IIRC, select only armature, export it into FBX. Don’t forget to check “Selected Objects” on exporting.
Then import it into UE, and select the existing skeleton in the import window.
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