I was following this tutorial https://youtu.be/0UFRpnNb5So?si=2esnoVeE2pW2_K08 and got to the part where you make a subclass to WaterBodyOcean and add the actor collision events to swap to swimming motion. However when I did this the WaterBodyOcean Blueprint breaks. If I remove the events it works again. I have not idea what’s’ going on with it. I need help.