How do i add a sliding effect after character movement?

NOTE: I am a beginner programmer, so i’m not very good at this.

Im trying to add a small sliding effect to my character after movement and i have no idea how to get this done.
I tried to add force and impulse, but I have know idea how to use those.

Like the character is walking on ice? I think it can be done withing the character movement component properties.

i did some research but couldn’t find anything in the character movement component myself. If you have any ideas though, that would be awesome.

there is a setting called braking friction factor. you can set it to 0 to get a bit of a slide although minimal

there are two settings that do this, both found inside the character movement properties. the first one is “braking friction factor” lowering this changes how fast your character is stopping, it’s fairly subtle. the second option is “Braking Deceleration Walking” which basically constantly lower your speed by the specified value. if you set both to 0 your character would never stop unless you hit a wall or something.

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AHH!! thanks so much! This helped so much.

Here is a preview of sliding system I have implemented in a tutorial.

308106-slide-1.gif

You can watch the full tutorial here. [unreal sliding system][2]