How do i add a Destructible Mesh mesh to my actor?

So i created a Destructible Mesh and added it to my Actor, so that it could spawn with my platform, but the “Simulate Physics” check box is grayed out, my character passes through the mesh and never breaks it, how can i add it to an actor bp and make it break? any help would be awesome

Add Destructible Component, what you’ve got is a Skeletal Mesh:

345817-screenshot-1.png

Hey!!
Thanks for the response :slight_smile:
why is it i am not able to see the mesh?

why is it i am not able to see the
mesh?

Sometimes it’s a matter of accidently flipping some settings but sometimes, when one gets really unlucky, the DMs bug out.

  • does the mesh look ok when fractured

  • is the destructible component visible:

345839-screenshot-3.png

  • is there anything special about this mesh? Perhaps it’s convex / hollow? Could you try it with some other generic mesh - just to see it it works?

So its just a simple cube, its a obj file, i have added the fracture to it and it looks fine. The visible check box is ticked in the rendering option, and the thing spawns and breaks fine when i launch the game, it just that i am not able to see it in the viewport any idea why that would happen?

Generally speaking, you should be able to see them in the viewport. I’d like to blame the *.obj format or one of the import settings - since everything ends up an *.uasset anyway. But can’t tell for certain - I generally stick to *.fbx.

Can you see it in the viewport if you drag just the destructible mesh into the viewport instead of making it a part of the actor we see in the pic?

So you should end up with a Destructible Actor class:

Does this show up?

So apparenly, when i did a “Lctrl + w” on the object, the duplicated thing became visible.
Very strange behavior but ok i guess, anyways thanyou so much for the help, really appreciate it :slight_smile:

Cool bug I guess. Thanks for the update!