Setup: I am using UE5.4. I started a brand new blueprints project to which I added a blank C++ module as I am expecting to need C++ eventually.
I have downloaded the Compute Framework plugin by epic games (in beta, v0.9) and I can’t figure out how to use it. It seems from looking in the blueprints modules that I need to add a Compute Graph asset to be referenced in blueprints, but after installing the plugin and restarting UE5, I can’t find any hint of Compute Fframework or Compute Graph assets in the list of available assets.
Has anyone else tried to use this plugin and any ideas what I might be doing wrong?