In Unreal, I am trying to modify the Tail Module. The tail module creates controls that are parented to the previous and become the parent to the next. There is an option to add a null above the control that becomes parent to the current control. What I want to do is add a null underneath the current control, and the next control becomes the child of the new null.
In my example, I have the fk_null and the fk_ctrl from the original Tail Module. My custom nulls are the subNulls. I want to make it so the fk_ctrl or the fk_null (depending on whether I have the fk_null option on) is the child of the previous subnull null (so in my second example, the tail_03_rig_fk_ctrl would become the child of peter_test_subNull of the tail_02_rig_fk_ctrl [Image Removed]
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