How do I add a bone to a Slot Group?

I want to add my camera bone, which is parented to the root to the UpperBody Slot so I can influence my camera with my blended attack animations. Can anyone point me in the right direction?

I had some help from a friend, and was taught adding bones to slots is not a thing! If anyone else is struggling with this, the answer is to add the bone within your “Layered blend per bone” node in your animBP.

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