How do I activate an Actor Sequence from a Blueprint to animate within the Level Sequence?

I have created a blueprint for a folding table I would like to animate using a switch/boolean, which would be exposed to the level sequence for a cinematic. I have used the Actor Sequence inside the blueprint and created the animation I would like. The animation is straightforward and made up of several meshes, i’m just unsure how to expose the animation from the blueprint to the level sequencer as this will be used to control many instances of the blueprint for a cinematic.

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