I currently have 45 attached objects and each object has a different blueprint but they all have the same custom event and the same variable name. So is it possible to have a blueprint go through each attached object and activate the same custom event because I don’t want to create 45 variables with each one pointing to the same custom event.
Update: So I have a variable which is pointing to the object that the other 45 objects are attached to. I just need an alternative to making 45 variables and calling the same event.
If you’re using a Custom Event and don’t want to do a generic function like “Scale Actor”, each different blueprint you want to call the Custom Event of you will need to make “Inherit Interface”. Make that interface have a function, then implement that function in every blueprint.
At that point you can “Get all Actors that Inherit Interface” and call the function.