I set up a simple particle system in Cascade, and when I place it in the world it continues to spawn particles indefinitely, as desired.
However, when I set “Auto Activate” to False on this instance, and use a Particle Toggle track in Sequencer to activate the system, it only fires one generation of particles before the emitter dies. I’d like the particle system to just continue looping forever as if I had enabled “Auto Activate.” Is there a way to do this? I also tried converting the particle system to a Spawnable, but the behavior was the same.
Thanks!