How do I activate a Custom Event in a Child Blueprint

I have a character that is the player blueprint, and it has a gun which is the child blueprint inside. I have a Custom Event in the gun that I want to fire through the Player. How do I accomplish this?

drag the component to the blueprint zone
then:

(component)–> get child actor ----> cast to ---->event

2 Likes

Fridays bonus track:

2 Likes