How do I achieve a "viewport" lighting/rendering in Unreal Scene?

Yeah, likely what you’ll want is just a plain material (50% grey, .5 roughness, 0 metallic) and a grey background.

For lighting, I would suggest checking out the Automotive, Product Design, and Manufacturing project presets- in particular the Product Configurator project. It’s a great example of how to get a nice grey background without flattening your lights. In this project, they use an inverted grey sphere for the background and a Skylight with a cubemap for lighting.


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