(WARNING): I am determined to do it this way. I am very stubborn
I have 2 Actors, Actor number 1: Lamp_BP & Actor number 2: GeneratorBP, Lamp_BP has a range of functions control material switches to turn the lamp off and on as well as destroy function for the bulb to be picked up/destroyed. the material switches has a Boolean that checks “Is destroyed?” so if the bulb is destroyed the lamp doesn’t turn on, Lamp_BP also has 2 box collisions 1. “Interact box” & 2. “Detect Generator Box”. GeneratorBP has only animation nodes and a box collision: “GenBox” I now need to make it so the Lamp_BP is off and Disables Interact when the “GenBox” isn’t detected by “Detect Generator Box” / when both collisions are Not overlapping and to turn on and be interactable when “GenBox” is detected by “Detect Generator Box” / when both collisions are overlapping.
Anyone know how to achieve this?
I have attempted with different techniques such as add on component overlap and Booleans but I just can’t get it too work as I intend like at all.


