How do I access variables from an .uasset?

I want to access a variable from a uasset (the gerstern wave object from the official water ocean plugin - the wave amplitude variable). I can adjust this variable in the interface but since i want to animate it i need it to be exposed to the sequencer etc. I know this is possible with blueprint variables and c++ variables, but how to do it with a uasset?

Thankful for any help.

If you’re talking about a ‘uasset’, then you’re approaching it from outside the engine, which is probably doomed to failure.

You do need to access it from BP or C++.

With BP, you’ll only get what’s exposed to BP, but C++ you can take the whole thing apart.