my pawn is:
Car = CreateDefaultSubobject<UBoxComponent>(TEXT("CarMesh"))
this means it’s a UPrimitiveComponent and has gravity/collision
The picture says I can turn it into a Box Collision. This will mean my pawn wont fall to the floor (yay, happy days)
I need to access that property and set it to “Box Collision”.
Car -> SetPropertyToBoxCollision.
How?